TAN RUNJIAARMINE · ROBOTICS & EMBODIED AI

RESEARCH · PROJECTS · EXPLORATIONS

Work Timeline.

Research, engineering projects and earlier experiments, from 2017 to today.

2026

  1. Research

    DR-TSLM

    Grounding “this” and “here” in speech and gestures, so robots can identify what to move and where it belongs.

    CIS-RAM 2026 →
  2. Industry collaboration

    Cable Assembly & Contact-Guided Insertion

    Robotic cable insertion through visual registration and force feedback, in collaboration with Desay SV Singapore.

  3. Research & engineering

    Vision-Servoed Microdevice Injection

    A hardware-agnostic vision-servoed system for automated, precise injection of implantable microdevices.

    ICRA 2026 →

2025

  1. Engineering

    Desk Organization with Visual Feedback

    Connecting visual-language perception and arm control to find, grasp and organize objects on a cluttered desk.

  2. Publication

    Large language model-enabled cognitive agent for self-aware manufacturing

    Journal of Manufacturing Systems · 82, 1213–1226

2024

  1. Engineering

    Mobile Manipulation & Language Interfaces

    Integrating a robot arm, mobile base and vision sensors into a platform for natural-language-guided manipulation.

  2. Publication

    Personalized Disassembly Sequence Planning for a Human–Robot Hybrid Disassembly Cell

    IEEE Transactions on Industrial Informatics · 20(9), 11372–11383

  3. Research

    Long-Horizon Skill Learning

    Turning instructions and interaction history into reusable skills for longer, compositional robot tasks.

    CIS-RAM 2024 · 14–19 · Best Paper →

2022

  1. Publication

    Template-Based Category-Agnostic Instance Detection for Robotic Manipulation

    IEEE Robotics and Automation Letters · 7(4), 12451–12458

  2. Profile archive

    About Me · 2022 profile

    A snapshot of my education and research interests in 2022.

  3. Research & engineering

    Human–Robot Interaction: Proximity & Admittance

    Proximity-based slowing and stopping, FCL self-collision checks, and an admittance controller that turns obstacle distance into avoidance motion.

2021

  1. Research & engineering

    Human–Robot Interaction: Perception & Handover

    Skeleton-based collision avoidance with Nuitrack and MoveIt, GGCNN grasping and handover, and position-based visual servoing on a UR3e.

2020

  1. Engineering experience

    Internship

    Internship experience.

  2. Computer vision

    Semantic Segmentation

    An early exploration of semantic segmentation.

2019

  1. Robotics

    Ground-to-Air Robot Coordination

    Ground-to-air robot coordination based on visual navigation.

  2. Human–machine interaction

    Sign Language Translator

    An early sign language translation project.

2018

  1. Engineering

    Hexapod Robot

    A Raspberry Pi and STM32 hexapod with 18 servos, ROS interfaces and multimodal sensing for walking, obstacle avoidance and uneven terrain.

  2. Machine learning

    Deep Reinforcement Learning for Video Games

    Deep reinforcement learning for video games; related work published at IEEE ITAIC 2019.

  3. Human–machine interaction

    EEG-Controlled Teleoperated Car

    EEG-based teleoperation with visual signal stimulation.

2017

  1. Early project

    Book Sharing Tower

    Book Sharing Tower, an early project.

Further explorations

Learning from demonstration videos

Ongoing research into extracting objects, actions and reusable skills from unstructured human demonstrations, connecting with multimodal grounding and skill learning.

Visual-guided unloading & field integration

Engineering work on unloading order, trajectories and suction-based handling, with factory-site integration and demonstration experience in 2023.

NAV Clothes

A wearable navigation prototype integrating Raspberry Pi, ToF sensing, voice interaction, stereo cameras and ORB-SLAM3.